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What is autodesk 3ds max 2018
What is autodesk 3ds max 2018












what is autodesk 3ds max 2018

There are some sharp angles around the defined keyframes. With the camera path now displayed, you can plainly see in the top view that the motion is not very fluid. Go to frame 600 and again reposition the camera so that it's looking at the left side of the helicopter.įinally, at frame 800, reposition the camera so that it's looking at the helicopter slightly from behind. Note the straight line path which is expected of an object moving between two points. Next go to frame 450 and reposition the camera so that it's looking at the front of the helicopter. You only need a position keyframe.ĭoing so prevents the camera from moving before frame 150.

what is autodesk 3ds max 2018

When asked to create a key, uncheck Rotation and Scale. Let's leave the camera static for a few seconds, so go to frame 150, and right-click the animation slider. It's probably easiest to use Scene Explorer to that effect. We'll simply animate the camera to swoop around the helicopter as it lands. We'll take a look at additional options in the Motion Panel in a minute.įirst, let's animate the camera in order to have more than just one animated object in the scene. This can be very useful to smooth out a path for example. However, you can also adjust a keyframe's Bezier handle so you can alter the path and the timing. In sub-object mode, you can certainly manipulate and reposition keyframes like you did in prior versions. This way you can work on the detail while also seeing the big picture. In fact, given the scale of the scene, it might not be a bad idea to duplicate the left view in another viewport where you can view the entire path. In the left view, zoom in around the keyframes where the helicopter is landing. Aside from moving them around, you can also control Bezier handles. More importantly, you can now do further editing on the position keyframes. Whether you look into the object's properties dialog or the Motion Panel, the label Trajectory has been replaced by Motion Paths. Now let's go back to 3ds Max 2018 and take a second look at this same scene. You could even go into sub-object mode and edit those keyframes placements but you are limited to simply moving them around. It also shows you the position keyframes that define that motion.

what is autodesk 3ds max 2018

This displays a red trajectory showing the chopper's path and timing in the form of white ticks. I can enable Trajectory in this dialog, or an alternative would be to do so in the Motion Panel. With the chopper selected, I can access the object's properties with a right-click. In fact, I will take a second here and show you the same scene opened in 3ds Max 2017. Prior to 3ds Max 2018, you could display the trajectory followed by the animated helicopter in order to better gauge its path. Then it takes off again slowly between frames 600 and 750, and moves away further by the end of the animation, picking up speed in the process. It stays there between 450 and 600 while the doors open to unload crew members… Slows down and lands between frames 300 and 450. The chopper approaches the carrier between frames 0 and 300, The scene shows a Blackhawk helicopter landing on what appears to be a section of an aircraft carrier.Ī camera tracks that motion and that was achieved by placing and linking the camera target to the chopper.Īll in all, it is a rather simple scene and if you select the chopper, you can see position keyframes on the timeline.

WHAT IS AUTODESK 3DS MAX 2018 DOWNLOAD

Open the scene named mpaths_start.max that you downloaded for this tutorial.Ī download link is available in the description section of this tutorial. Starting with 3ds Max 2018, you can do quite a bit of animation fine-tuning directly in the viewport, without going to the Curve Editor.

  • This tutorial is intended for use with 3ds Max version 2018 or higher.













  • What is autodesk 3ds max 2018